Everything and everyone has been balanced.Most of the edited English texts added to the game.Most of the edited Russian texts added to the game.If the weapon runs out of ammo, the weapon will select and start loading one of the types of ammo available in the storage. Added automatic substitution of ammo to weapons.Units react to many conditions - fires, breaches, enemies on board, unit health, unit death, enemy condition, etc. Unit barks on stage have been improved.For example, the Rakkhs gatekeeper is focused on teleporting his units onboard to the player and can teleport everyone in general, over time, of course. Added "characters" for tough enemies, how they behave in battle and what they concentrate on.The unlocking conditions are hidden, so every unlock is a pleasant surprise :) After unlocking, the item will be available in the next game session, but not in the current one. For unlocks, you need to play the game and fulfill the conditions. Most of it is locked at the beginning of the game. Added the "Trigonopedia" section to the main menu.All of the following is true for enemies as well - they also have specializations, passive and active abilities.25 passive abilities - 8 general, available for any specialization (among them there are those depending on the race), and 17 depending on the specialization. Each active ability has its own cool effect on stage. 22 active abilities - the unit gets an active ability at level 4 and it depends on the specialization.Specialization gives access to special passive and active abilities when a unit gains new level. All specializations have their own visual on the stage - the operators (including the pilot) have their own, the medics have their own, etc. There are 7 of them in total - shield operator, weapons operator, engine operator, pilot, medic, warrior, engineer. The unit receives 1 level immediately upon generation. Having earned enough experience, the unit gains a level.Units gain experience for everything - repairing, extinguishing, operating, fighting an enemy unit, defeating an enemy, completing a quest.We are trying to make the game better and more interesting. WARNING! We changed too many parts of the game and we had to say the new version of the game does not support previous saves.
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